Monsters:
2 Banisher of the Radiance
3 D.D. Warrior
3 D.D. Scout Plane
3 D.D. Survivor
1 D.D. Warrior Lady
3 D.D. Assailant
3 Magical Merchant
2 Necroface
Spells:
3 Dimensional Fissure
1 Fissure
2 Foolish Burial
2 Gold Sarcophagus
1 Heavy Storm
1 Mystical Space Typhoon
1 Smashing Ground
3 Allure of Darkness
Traps:
2 D.D. Dynamite
3 Macro Cosmos
1 Mirror Force
1 Torrential Tribute
1 Return from the Different Dimension
This is one of my more recent decks made; what originally started out as a wicked god deck ended up like this, a high-speed remove from play behemoth that will tear through your deck like crazy. The main purpose of this deck is to maintain steady field presence with D.D. Scout Plane and D.D. Survivor whilst you collect cards in the removed from play zone. Then drop Necroface when you control the tempo of the duel, and finish them off! This is also an excellent counter to many of the decks out there, as many decks rely on the graveyard. Think Zombies, Lightsworn and Dark Armed Dragon.
There are several powerful engines in this deck, most of them revolving around Necroface. Necroface is an essential part of this deck; without it, this deck is considerably weaker. The reason for this is that it combines amazingly with Gold Sarcophagus and Foolish Burial. You can use Gold Sarcophagus to search out your Necroface, removing it from play for two turns; by doing so, not only do you ensure that you recieve it in two standby phases, but you also get to remove five cards from the top of you and your opponent's decks, paving the way for a huge Necroface a few turns later. If Gold Sarcophagus is not available, then Dimensional Fissure/Macro Cosmos/Banisher of the Radiance plus Foolish burial will work almost as well.
What about if you draw your two Necroface in the first turn? No worries, you can still make good use of them. They aren't very difficult to remove from play, with all your remove from play card options. The Gold Sarcophagus can be used instead to search for D.D. Scout Plane for a recurring monster, which will be sure to annoy your opponent.
Magical Merchant is in here for its astounding milling capabilities; set it, and when it flips, send a bunch of monsters to the graveyard (or, more likely, remove them from play) and get a spell or trap card to replace Magical Merchant. Not bad.
However, this deck does have several downsides, the main one being that there are some cards here which can be incredibly difficult to get. However, if you do manage to get this deck together, you will be sure to enjoy its amazing speed and control. With D.D. Survivor and D.D. Plane keeping field presence whilst Necroface mills through the deck, you'll be a force to be reckoned with!
Duel with Honour!
~Geno
Saturday, March 7, 2009
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